Cold sweat soaks the bedsheets and trickles down your back. It seemed so real! The great towers of a darksome place called Ravenloft Now the sunlight streams through the window with the promise of a new day. The dread nightmare at last is over.
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It was published in and was written by Tracy and Laura Hickman. This is the sequel to the Ravenloft adventure which I reviewed recently. The House on Gryphon Hill is almost twice as long as the original Ravenloft adventure. Count Strahd Von Zarovich is back! And he is not quite dead yet. Due to a machine developed by an alchemist the evil genius has moved from his own world into another. This alchemist, also known as Strahd, has brought about a change in the planes of existence.
The count that was once a vampire in Barovia is now a creature loose in this plane. Similar to the original module in this one the motives and plans of the villain are determined randomly before play commences. This adventure can be played immediately after Ravenloft or it can be played alone. The covers and the internal art are well done. I enjoyed the original Ravenloft and was looking forward to reading this one.
Unfortunately, for the reasons below, I was disappointed. The house and maps and room descriptions are comparable to the original module. But there is less of it as this house is not the size of the castle from Ravenloft. What I do not like about the House on Gryphon Hill Unfortunately the magic that was Ravenloft is lost in translation in this installment.
I do not like much of it. The primary flaws to my mind are as follows: There are far too many moving parts in this adventure for the dungeon master to manage. To be perfectly honest…there is just way too much to expect the dungeon master to keep track of here.
There is a nifty little sheet provided which is supposed to make it easy to do. But it does not look too easy to me. The adventure begins by stealing all of the adventurers magic items and distributing them around the town. The players have no choice but to follow the story line if only to get back what they once owned. The heroes are expected to meet certain personalities and follow a script in order to reach the expected outcome.
No decisions are truly left to the players to make Ostensibly this is a mystery story. In reality it is a boring play with several acts.
This tells me right away that the story is going to force the players to follow it instead of letting the adventurers make their own decisions on what they want to explore and do. When I saw that this was a sequel to Ravenloft I wondered in what way the vampire from the original adventure could be reborn. I was hoping for something clever.
What I found was something seriously lacking. An alchemist in an alternate dimension builds a machine and somehow transfers the creature into this dimension. That is the gist of it. Would I recommend this adventure to others?
I would recommend playing Ravenloft and skipping this sequel. I did not like it. I do not like modules that force the players into one possible sequence of events. Nothing is left for the adventurers to decide for themselves. I will state this…however…. Other reviewers do not agree with me on this. Several reviewers at the time of publication rated it very highly. I personally…. Would I play the House on Gryphon Hill with my own group?
I will run the original Ravenloft with my players. And I will move on to something else after should they survive it. That is, of course, uncertain given the difficulties of that adventure. If you enjoyed this article then perhaps you will enjoy these as well:.
I10 Ravenloft II: The House on Gryphon Hill Review
Plot summary[ edit ] Ravenloft II: The House on Gryphon Hill shares structural elements with the original Ravenloft module, including variable NPC goals and variable locations for key objects, so that Gryphon Hill plays differently each time. Each writer pursued a different section of the module in order to meet the deadline. Sargent criticized the sequel for having over-the-top minor encounters, and warned that the complexity of the plot would require careful preparation. He pointed out that the module includes play and time-keeping aids, and felt that the adventure was worth the extra effort. Following, as is so totally correct for the genre, the original Ravenloft scenario I6 , Tracy and Laura Hickman have quite superlatively re-created the style and atmosphere of the classic vampire tale, whilst at the same time never allowing the players a plot line transparent in simplicity. The resolution is subtly tragic, with a mix of scientific and supernatural so necessary in this type of tale. The potential for running this scenario with any other RPG is enormous.
I10 RAVENLOFT II THE HOUSE ON GRYPHON HILL PDF
Mersey Leisure Publishing 8: The dread nightmare at last is over. Rick rated it really liked it Dec 30, This somehow is tied to Strahd himself the Vampire arriving, who is accompanied by a Lich and quickly enslaves a local werewolf tribe plus has a horrible collection of undead that they put underneath the House on Gryphon Hill that Strahd Alchemist just happens to be living in. An Adventure for Characters, Levels Michael Wood rated it really liked it Jan 23, The House on Gryphon Hill shares structural elements with the original Ravenloft module, including variable NPC goals and variable locations for key objects, so that Gryphon Hill plays differently each time. Refresh and try again. Each writer pursued a different section of the module in order to meet the deadline.