The action takes place on an ancient interstellar vessel known as a space hulk. Only one side will survive this deadly conflict and emerge victorious. In Space Hulk, one player commands a force of superhuman space Marine Terminators, while the other controls a force of the alien Genestealers. These two sides battle against each other within the labyrinthine corridors and rooms of a gigantic derelict starship.

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A Blood Angels Battle Barge approaches the Space Hulk Sin of Damnation A Space Hulk is the term given by the Imperium of Man to the wreckage of a starship or a mangled twist of various starships and artificial debris found drifting through the vacuum of the Milky Way Galaxy without apparent direction.

Many times they are so huge that they have their own atmosphere and gravity. Since the Hulks often exit and re-enter the Warp seemingly at random, searching or traveling within them is dangerous in the extreme.

Space Hulks have many times been used as a means of transport by certain unsophisticated factions. The Orks , the Genestealers , and even Heretic Astartes Renegades use them occasionally to invade other worlds. As the Warp jump of Space Hulks is essentially made in a random direction, this gives them the advantage of surprise over Imperial or Eldar forces.

These monstrosities often drop in and out of the Warp, threatening to carry Chaos Space Marines , Orks or Genestealers that have entered stasis who can launch attacks upon the unsuspecting planets of the Imperium. The Imperial Navy , and all Imperial forces and authorities as a whole, have standard orders to survey such objects and to report their location.

The Hulks often consist of starships and items of technology millennia old, and the recoverable technology can be of immense value to the Imperium, and especially to the Adeptus Mechanicus. Thus elite Imperial forces are sent aboard to clear out infestations and determine if anything aboard the Hulk is valuable enough to merit recovery. The Space Hulk Judgement of Carrion entering the Sub-sector Aurelia Depending on the strategic situation availability of troops, proximity to vital Imperial star systems, safety margins, etc.

Space Marines are usually sent to purge the Hulk of any alien or Chaos infestations. The reason for this intense interest is that Space Hulks have been adrift in the void often for hundreds or even thousands of Terran years, forming an unrecognisable huge mass, in which technological and scientific bounties from the Dark Age of Technology could be stowed that would be of great commercial value.

Many Space Hulks are known to be breeding grounds for the Tyranid species known to the Imperium as the Genestealers, often being the product of a starship inflicted with a Genestealer infestation where the Genestealers took over and killed the crew.

Congruent with the expansive bio-mass consumption of the Tyranids , these Genestealer-infested Space Hulks are doubly dangerous for the cargo they may contain and the Hive Fleets they could psychically call down upon an inhabited planet. In some cases this is an impossible task, due to powerful enemy resistance, too few available Imperial troops, the Space Hulk being too close to vital Imperial star systems, etc. In such cases the bombardment and total destruction of the Hulk is the only viable alternative.

However, Space Hulks are huge and durable, and even Nova Cannon blasts are not always powerful enough to destroy one. The Cauldron Born is an artefact of Blood Gorgons biological experimentation, including the use of pseudo-surgery and daemonology. Historical records show that the Iron Worm is responsible for the destruction of Battlegroup Azazel, the sacking of the Forge World of Temaxia and the ravaging of the Fortress Worlds of Armstrong and Velgagrad. The Iron Worm constituted a severe menace for the entire Ul-Seraph Cluster before its course was altered by the eruption of a powerful Warp Storm which transported the Space Hulk deep into the Dark Marches region of the Segmentum Tempestus , amongst the worlds that used to form the Orpheus Sector , never to be seen again.

It is generally believed that the Iron Worm was obliterated when they somehow disturbed the slumber of the powerful Necrons of he Manark Dynasty. At the behest of Lord Admiral Ravensburg, Battlefleet Gothic , under the command of Admiral Spire and Captain Abridal, confronted the xenos menace and managed to severely damage this edifice of Orkish ingenuity.

When faced with defeat, Krashkrooz attempted to take revenge on the Imperials assaulting him. He detonated a Cyclonic Torpedo , possibly a relic dating from the days of the Great Crusade , utterly annihilating his own Space Hulk and ending the Ork threat to the Gothic Sector for a time, though most of the Imperial vessels successfully avoided the detonation.

M39, Death of Integrity was seen near the world of Vol Secundus. A call for immediate Adeptus Astartes assistance was issued, with the 1st Companies of both the Blood Drinkers and the Novamarines Chapters responding.

Exhibiting a tremendous amount of co-operation, the two Chapters deployed nearly Terminators aboard the derelict Space Hulk. Over the span of two months, the task force thoroughly purged the Space Hulk of a rampant Genestealer infestation.

Though the battle was costly in terms of materiel damage and loss of life, the ultimate prize was stunning. The Adeptus Mechanicus gladly accepted this priceless artefact and repaid both Chapters with a newly commissioned Strike Cruiser.

However the planet became lost in the Warp and over the millennia transformed into a Space Hulk. Its original Mechanicus crew still eked out a pitiful existence in its core until towards the end of the 37th Millennium, the Fury drew the attention of the Space Marines of the Viridian Consuls , then part of the fateful Abyssal Crusade.

Settling on the Fury, the Viridian Consuls were corrupted by the touch of Chaos and became the warband of Heretic Astartes known as The Broken which claimed the Fury as their home.

The Renegade Astartes continuously battled the Mechancius Adepts left on the Hulk, but were not powerful enough to fully vanquish them. In the late 41st Millennium, the Fury emerged from the Warp on the borders of the Realm of Ultramar near the world of Iax where it was boarded by the Ultramarines and their allies in the Mechanicus and Inquisition who ultimately purged the Fury of its Chaos taint.

Reluctantly restored to its original owners in the Mechanicus, the fate of the Fury remains mysterious. Marburg in turn secured the assistance of a complement of 1st Company Veteran Terminators of the Blood Angels Chapter under the command of Captain Ubaldo.

Though each Hulk is unique, Mortis Thule stands out not only for its enormous size but also for its long history in the Reach, dating back to before the arrival of the Imperial Expeditionary Fleets of the Great Crusade.

Most Hulks either fall apart given time or sufficient massed firepower , or disappear back into the Warp never to be seen again. The Mortis Thule seems older than many such Space Hulks encountered before; its curious longevity and increasing mass are possibly tied to that other mysterious artefact of the Reach, the Warp Gate.

It is commonly believed that this particular Space Hulk was diverted in the Warp by the will of the Chaos Gods to aid their mortal followers. This campaign ultimately proved disastrous, with the Blood Angels facing an unending tide of Genestealers and finally retreating with only fifty brothers surviving of their entire chapter.

The Blood Angels made a second attempt to claim the hulk when it was rediscovered in Spawn of Damnation - The Spawn of Damnation, a conglomeration of wrecked starships approximately 5 kilometers in diameter, was first sighted in M36 in the Spinward Drift.

In M41, the Genestealer cult led an uprising against the Imperial governor, which was quelled by a detachment from the Reclaimers Chapter and their Imperial Guard liaison officer Commissar Ciaphas Cain. With additional Imperial Guard regiments arriving to assist the cleansing, and seeking a more interesting fight, the Reclaimers chose to track the Spawn of Damnation down and secure it for the Imperium, finally locating it in the Serendipita System.

After traveling through the Hulk for several hours, Cain discovered there were also Orks aboard and provoked them into attacking the Genestealers, which ultimately allowed the Reclaimers to capture the Hulk. The Chapter and the Adeptus Mechanicus spent the next thirty years mining it for technology, and finally landed a volunteer expeditionary force aboard before it returned to the Warp in The Reclaimers tried to resume tracking it, but unfortunately lost its trail.

Space Wolves," pp. Genestealers," pp. Bass, pp. Preview," pp.


SpaceHulk 4th edition Rulebook

Fortunately, my friend feels the same way. What have we changed? As if we have any experience fighting aliens in deep space. We started out using the basic rules with no modifications.


Space Hulk

Background[ edit ] In Warhammer 40, , the term "space hulk" is used to refer to any massive derelict space ship. Due to the shifting, immaterial nature of the Warp, an otherworldly realm through which space ships may travel between the stars far quicker than they would be able to through real space, some space hulks are jumbled and twisted agglomerations of multiple vessels lost to the Warp throughout centuries or millennia. Space hulks may house more than just Genestealers; other threats aboard can include human followers of the dark gods of Chaos, nightmarish Warp Daemons, and Orks who use space hulks as their "standard" method of interstellar travel. Genestealers were described in an entry of the "Aliens and monsters" section of the first edition of Warhammer 40, the "WH40K - Rogue Trader" manual , but they were very different from their Space Hulk incarnation, which was more influenced by the xenomorphs depicted in the Alien franchise. Since the s, subsequent games like Warhammer 40, and Epic have absorbed them as part of the overall Tyranid army where they serve as the shock troops , although their origins are not related to any other Tyranid broods. A force composed purely of Genestealers can still be fielded as a sub-type of the Tyranid army, in what is known as a Genestealer Cult. The Cult is described in the in-game background as an infiltration force that weakens a target planet, by infecting the local population and causing civil unrest, in advance of the arrival of the main Tyranid hive fleet.



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