GURPS THAUMATOLOGY URBAN MAGICS PDF

Memi Building on ideas from GURPS Fantasy and taking full advantage of the possibilities opened by GURPS Thaumatologythis volume explores the distinctive nature of urban magic — how magical groups are organized, what magical practices magicx city supports, how cities make magic more effective, and how magic makes cities work better. The first and second are more or less neither obviously or singularly hostile or kind, but the last group is especially interesting and inspired. The previous chapter was more about new elements for magic enabled by the urban environment. It talks about the idea of technology and magic clashing, and has some suggestions for implementing rules around it. Indeed, magical metropolises have served as settings for entire fantasy campaigns, where the heroes can find arcane adventure by going out their own front doors.

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Always Available — Click here to buy! In fantasy tales, cities can be safe havens, goals of quests, or places to visit along the way. Indeed, magical metropolises have served as settings for entire fantasy campaigns, where the heroes can find arcane adventure by going out their own front doors.

Building on ideas from GURPS Fantasy and taking full advantage of the possibilities opened by GURPS Thaumatology , this volume explores the distinctive nature of urban magic — how magical groups are organized, what magical practices a city supports, how cities make magic more effective, and how magic makes cities work better.

In addition, it looks at the gods, spirits, and monsters that live in cities. This supplement also includes: Almost a dozen new templates with varied magical abilities, including suggestions for making them more or less powerful. Five types of magic specific to cities: Tap the power of sacred architecture, urban divination, or ley lines. Eight thematic campaign ideas that keep the action city-centric.

Patrol the gritty streets as enchanted investigators, enroll in a magical school, or scheme in mystic mansions. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Surf our site for the files you want.

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GURPS Thaumatology

Product Website In fantasy tales, cities can be safe havens, goals of quests, or places to visit along the way. Indeed, magical metropolises have served as settings for entire fantasy campaigns, where the heroes can find arcane adventure by going out their own front doors. Building on ideas from GURPS Fantasy and taking full advantage of the possibilities opened by GURPS Thaumatology , this volume explores the distinctive nature of urban magic -- how magical groups are organized, what magical practices a city supports, how cities make magic more effective, and how magic makes cities work better. In addition, it looks at the gods, spirits, and monsters that live in cities. This supplement also includes: Almost a dozen new templates with varied magical abilities, including suggestions for making them more or less powerful. Five types of magic specific to cities: Tap the power of sacred architecture, urban divination, or ley lines. Eight thematic campaign ideas that keep the action city-centric.

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GURPS THAUMATOLOGY URBAN MAGICS PDF

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