Dispatched after a display object loses focus. InteractiveObject frameConstructed [broadcast event] Dispatched after the constructors of frame display objects have run but before frame scripts have run. DisplayObject gesturePan Dispatched when the user moves a point of contact over the InteractiveObject instance on a touch-enabled device such as moving a finger from left to right over a display object on a mobile phone or tablet with a touch screen. InteractiveObject gesturePressAndTap Dispatched when the user creates a point of contact with an InteractiveObject instance, then taps on a touch-enabled device such as placing several fingers over a display object to open a menu and then taps one finger to select a menu item on a mobile phone or tablet with a touch screen.
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Why I need this? Not important for now. It plays a role like browser. The demo is to show the integration. We also offer Enterprise support solutions.
Also do not miss out on the documentation, its a great resource wiki for understanding how TinyMCE works and integrates. I create a fla file with px by px stage, in addition, give it another color rather than white. Some buttons might be helpful. Sprite; import flash. HTMLLoader; import flash.
URLRequest; import flash. Event; import flash. CLICK, this. Nothing would disturb you as much as that does. And the output of console is: bounds changed. Now, click navigate button, see what happen: The console output more lines: bounds changed. The console output: render html up to date. And set it up in completedHandler : this.
And, you know, that is a big trouble. BitmapData; import flash. Bitmap; import flash. One time is inside the contructor:this. At first, I was working on how to distinguish the two times of receiving it. But why I listen to it at the very beginning and bother with how to differentiate it?
About the HTMLLoader class
Why I need this? Not important for now. It plays a role like browser. The demo is to show the integration.
AIR における HTML 関連イベントの処理
Fenrigul Specifies the width of the rectangle of the Htmlloader canvas that is being rendered. The width, in pixels, of the HTML content. Determines whether or not the children of the object are mouse enabled. Rectangle The scroll rectangle bounds of the display object. Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter. Dispatched when the user moves the point of contact away from InteractiveObject instance on a touch-enabled device such as drags a finger from one display object to another on a mobile phone or tablet with a touch screen.