The adventure also provides updates on a number of important Greyhawk personages as well as encounters in the Free City of Greyhawk itself. Iuz built a sinister empire that once held the northern lands of the Flanaess in fear and constantly threatened the surrounding kingdoms in an attempt to rule the entire world of Oerth. Decades after Zagig now the Archmage Demigod called Zagyg achieved his godhood, a powerful mage from the Free City named Mordenkainen , led an expedition into the depths of Castle Greyhawk. Iuz however, managed to escape the battle and fled back to his kingdom where he could recover his power and plot his revenge against his enemies.

Author:Zuluk Dujar
Language:English (Spanish)
Published (Last):28 August 2018
PDF File Size:4.93 Mb
ePub File Size:16.43 Mb
Price:Free* [*Free Regsitration Required]

Mordenkainen needs you. The good people of Greyhawk need you. What are you waiting for? Betrayal led to failure, Iuz escaped, and many lives were lost. Today, evil has returned to Castle Greyhawk, and Mordenkainen must place his trust in the hands of a new generation of heroes. Those who fail will be lost, and those who triumph will be legends. Castle Greyhawk has become a grand fixture of the Cairn Hills, tempting the likes of Mordenkainen, Bigby, and Tenser with its dark mysteries.

Today it lies in ruin, ravaged by years and countless assaults. However, many of its greatest treasures and secrets remain hidden in the sprawling dungeons beneath, where terrible monsters and fiendish traps defy new generations of heroes in search of fame and glory. This campaign adventure revisits the legendary ruins of Castle Greyhawk and its dungeons, incorporating many new twists and surprises.

It is designed for characters of levels and features an easy-to-use combat encounter format. This book also presents several new monsters and magic items. It has the reputation of being one of the best dungeon adventures published during the 3. More Than Just a Pretty Face. You can expect that those spaces are full of monsters, riddles, traps and the leftover magic of the archmage Zagyg himself.

Portions of each of the three towers are detailed, with a mixture of old and new maps that nevertheless keep the themes for each tower intact. Side Quests. The design includes numerous side quests and takes the heroes back and forth between the dungeons and the city several times, a pacing feature that I wish more mega-dungeons would use. By nicely switching up combat encounters, traps, mysteries, and city encounters, this adventure goes a long way toward alleviating many common complaints about massive dungeon adventures.

Maps and Encounters. The book is attractive and easy to read, with good artwork in a traditional fantasy style. The map of Greyhawk is dense with buildings, and the encounter maps are clear.

Everything relevant except for treasure is listed on one or two pages, including maps, monster stats, and recommended tactics. The latter is particularly appreciated; you run through a lot of monsters in an adventure like this, and that short section saves a tremendous amount of DM prep time. Level Up. Looking for a superbly designed, attractive, interesting dungeon adventure that also makes a good model for how to construct your own? This is the one to own.

About the Creators. Jason Bulmahn has won at least eleven well-deserved ENnies for his design work. Please feel free to mail corrections, comments, and additions to kevin. Customers Who Bought this Title also Purchased.

E13007F2 PDF

Expedition to the Ruins of Greyhawk

Maps In the Cairn Hills north of the Free City stands a monument to madness, a crumbling palace of trap-laden halls packed with treasure beyond imagining: Castle Greyhawk. The archmage who built it vanished nearly two hundred years ago, and the castle has beckoned adventurers from around the world ever since. For when Zagig departed Castle Greyhawk, he did so as a living god. Mordenkainen would come to learn that Zagig had cheated death by becoming a deity, piecing together the legend over several forays spanning thirteen years. But the nine prisoners remained. These false Iuzes threw the nations into turmoil and brought savage armies across civilized borders. If the real Iuz returns, the disaster could be incalculable.


Talk:Expedition to the Ruins of Greyhawk

Mordenkainen needs you. The good people of Greyhawk need you. What are you waiting for? Betrayal led to failure, Iuz escaped, and many lives were lost.

Related Articles